using System;
using System.Collections.Generic;
using System.Text;

namespace ScreenTest.Constants
{
    abstract class GameConstants
    {
        public const int MAX_ROCKETS = 10;
        public const int WEAPON_NORMAL = 0;
        public const int WEAPON_ROCKETS = 1;

        public const int PROJECTILE_NORMAL = 0;
        public const int PROJECTILE_ROCKET = 1;

        public const float ROCKET_DELAY = 0.5f;
        public const float NORMAL_DELAY = 0.2f;

        public const int NORMAL_DAMAGE = 5;
        public const int ROCKET_DAMAGE = 25;

        public const float RESPAWN_HEALTH = 10f;
        public const float RESPAWN_ROCKET = 12f;
    }
}
